Brobnar is all beef, all the time except for wardrummer and grenade snib. There are a few very powerful archetypes mainly I find Shadows high on the tier list, Logos, Untamed, and Dis are right there, but the other 3 are much weaker. As for Surgeon Chafer I just like it as it has two Mavericks and they aren't terrible!
I've seen Untamed have some interesting clinch cards. Logos has top tier milking abilities and would also likely be my choice. Dis has strong creature removal, lots of good creatures with useful effects, and very few bad or useless cards.
Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Games. For everybody else, we have prepared much more: Jump to General Tier List. I can see the argument for this being a strong house. If focusing on a wall of critters like with Sanctum, these become crucial. The next 2 houses seem a bit more dealers choice. I have a few of them, and what I believe to be my 3 strongest decks are all that combo. This, however isn’t necessarily tied to house combos per se. Second tier for me is Logos, Untamed, and Sanctum (and probably in that order). Shadows dis is the name of the game. I think a player could exploit this weakness and just go for mass creature buildup against a shadow deck. As much as I like the flavor of Mars being able to "abduct" your opponent's creatures, the creatures themselves are fairly fragile (barring the three creatures that have 6+ power). I realize that isn’t a popular opinion, but there it is The result of this question is going to look almost constructed. High amber play cards are also important (without going into gimmicky amber rush territory), but are generally not tied to a house. You can post now and register later. I can see the argument for this being a strong house. Shadow always seems like a house that needs your opponent to get ahead for its tricks to work. If you could pick a house based on its underlying themes and abilities, which combination could be a very strong deck based on house construction? "Unless you spend that aember" you mean with a key charge or chota? I also find fight-based mechanics to be somewhat slow and easy to disrupt, and a lot of the Brobnar cards are unimpressive. Shadows is so good thanks to all the steal. Each Archon races to be the first to collect "Æmber" and forge three keys. All rights reserved.
I doubt there is truly a WIN WIN deck out there because each deck depends on the players preferences and style of play. Shadows, Dis, Sanctum. The creatures are mostly weak, and there are a lot of actions and artifacts that are very situational or actively harmful. Pushing over the hump and cheating a key is the best steal counter in the game at the moment. So untamed feels like a better Mars to me - strong combos in theory but rarely pan out due to all the links in the chain or simply the algorithm Here are the Official League 10.16 Patch Notes for reference. The next 2 houses seem a bit more dealers choice. Between board wipes, discard effects, Restringuntus, and Poltergeist, Dis can counter any other shenanigans. I think a player could exploit this weakness and just go for mass creature buildup against a shadow deck. You can download the rulebook and learn more about the world of the Crucible here!Record each of your unique Archon Decks here and track their progress as you participate in events and explore the world of the Crucible.See how your Archon Decks fit into the meta at large and follow the exploits of the most powerful and cunning Archons of the Crucible.Join the KeyForge community and test your mettle by finding events in your area. It's like the nos in your street racer. I’ve had my funnest wins with mars and It would be really fun to construct a deck with mars, but in a generated deck, it falls short, imo. I don't know if Borbnar is the beefcake house. In terms of typical strength, I’d say the top tier is Dis and Shadows. What do you attribute this to with Untamed, and I don’t mean a constructed deck, but from a procedurally generated deck. Shadows for the Aember thievery, Dis for its penchant for removal, and Sanctum for persistent board presence.
I realize that isn’t a popular opinion, but there it is Shadows steals, the easiest and most effective way to stop an opponent from forging a key, and Dis disrupts the game.